Survival Chart

There are limited supplies in the world, starvation and dehydration are a constant threat to any adventurer. There are twelve status for hunger and only four status’ for thirst. As the game progresses, the GM will tell a player when his status goes down, and players may eat or drink to raise their current status. Meals and drinks have number qualities, these numbers raise your status by that many.

Hunger Status:
12- Well Fed
11- Full
10- Replete
9- Satisfied
8- Peckish 1d6 stun per drop
7- Unsatisfied
6- Hungry
5- Famished
4- Ravenous 1d6 body, ego and strength per drop
3- Empty
2- Starving
1- Dead

Thirst Status
4-Quenched
3-Hydrated
2-Dehyrdated
1-Dead

Sleep Status
7-Well Rested
6-Rested
5-Tired 1 to all skill rolls
4-Fatigued
3-Deprived -3 to all rolls
2-Exhausted
1-Unconscious
Player shuts down and sleeps for at least 24 hours.

Radiation Status:
8-Clean
7-X-rayed
6-Slight Burning
5-Irradiated Player may roll for a minor mutation if so desired
4-Sickened Player contracts radiation sickness
3-Radioactive Player Contracts serious radiation sickness or rolls for a major mutation
2-Radchild Player rolls for 2 major mutations
1-Fatal Radiation.

Survival Chart

Chasing Einstein Cashmire